Independent board game publisher

Board games with identity, tension and character.

Bold, elegant, uncompromising experiences.
Fewer fillers — more games worth remembering.

Discover Blazing City Contact us

Our manifesto

Original tabletop worlds.

“Not every prototype goes unnoticed.
Ours are born to stand out.”

Prototypes

Every game starts with paper, pencil and hand-drawn maps. If an idea doesn't work on a sheet of paper, it doesn't deserve a box.

Playtest

Every decision leaves a mark: months of real plays, balance notes and rules sharpened at the table long before print is even discussed.

Artwork

Artwork and components crafted in every detail, because atmosphere is half the experience — the table should catch fire before the first match is struck.

The Blazing City diorama in flames: a firefighter overlooks the burning city next to the game box
🔥 In development · Coming soon

Blazing City

The management game where every decision can save — or destroy — a city.

A tense, punishing eurogame about controlling urban fires. Heavy decisions, tight resources, no shortcuts: the city burns and every player fights for control — against everyone else.

Inside the game

You lead a firefighting crew in a city that won't wait: flames spread block by block, burning buildings can collapse — and every collapse closes streets and reshapes the map for everyone.

Water is your most precious resource. Hydrants and cisterns are where they are, not where you'd like them: planning refills matters as much as extinguishing, and running dry at the wrong moment costs dearly.

Meanwhile, civilians wait in the smoke. Carrying them to safety scores points — ignoring them is a choice someone else will exploit.

And above all: nobody cooperates here. The move you were setting up can be stolen from under your nose. In Blazing City you win alone, in the middle of the fire.

  • Crews to command — recruit and deploy your firefighters exactly where they matter
  • Specialised roles — Instructor, Technician and Crew Chief change how you play the round
  • A living map — spreading fires, collapsing buildings, routes that close for good
  • Rescues and refills — civilians to save and water to manage down to the last tank
  • Ruthless interaction — turn order is a weapon: first to arrive extinguishes; latecomers watch

Strategy and tension

Manage resources, coordinate rescues and make critical decisions under pressure.

Competitive

Fight the other players in a no-holds-barred struggle for control of the city.

High replayability

Dynamic events, modular scenarios and a different game every time.

Premium components

High-quality materials and immersive design that bring the fire to your table.

The playtest is growing

Prototype on the table, games underway, rules getting sharper.
Want to be among the first to see it — or play it?

The Ginico Games crest on parchment

About us

A new publishing house, built to leave a mark.

Ginico Games was born at a table covered in prototypes, out of one simple belief: a game must be worth remembering. We publish eurogames for expert players — rules sharpened by playtesting, carefully crafted components, and no fear of being punishing when tension demands it.

Every title goes through months of real plays before it sees print. If it reaches your table, it has earned its place.

We're looking for expert eyes

Over the coming months we'll be sharing prototypes, development and evolving ideas. If you love discovering games before anyone else — analysing them, telling their story, spotting their potential — reviewers, creators and playtesters are welcome. Maybe it's the right time to meet →

Contact us

Write to us for collaborations, game updates or publishing enquiries. Reviewers, creators and playtesters are always welcome.